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A competence-performance based model to develop a syntactic language for artificial agents.

Authors :
Mingo, Jack Mario
Aler, Ricardo
Source :
Information Sciences. Dec2016, Vol. 373, p79-94. 16p.
Publication Year :
2016

Abstract

The hypothesis of language use is an attractive theory in order to explain how natural languages evolve and develop in social populations. In this paper we present a model partially based on the idea of language games, so that a group of artificial agents are able to produce and share a symbolic language with syntactic structure. Grammatical structure is induced by grammatical evolution of stochastic regular grammars with learning capabilities, while language development is refined by means of language games where the agents apply on-line probabilistic reinforcement learning. Within this framework, the model adapts the concepts of competence and performance in language, as they have been proposed in some linguistic theories. The first experiments in this article have been organized around the linguistic description of visual scenes with the possibility of changing the referential situations. A second and more complicated experimental setting is also analyzed, where linguistic descriptions are enforced to keep word order constraints. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
00200255
Volume :
373
Database :
Academic Search Index
Journal :
Information Sciences
Publication Type :
Periodical
Accession number :
118469749
Full Text :
https://doi.org/10.1016/j.ins.2016.08.088