Back to Search Start Over

Relationships between Fun and the Computer Business.

Authors :
Bushnell, Nolan
Source :
Communications of the ACM. Aug1996, Vol. 39 Issue 8, p31-37. 7p.
Publication Year :
1996

Abstract

The article focuses on the computer game business. In the early days of computer games the television was inextricably linked to the idea of presented electronic displays. In fact there was no other source than television broadcasts for electronically displayed imagery. When the computer game industry was being invented it was much cheaper to create computer games using actual televisions from which the tuner would be striped out rather than buying CRTs. The early games used standard production model television sets that were modified. The game industry, like the business industry, moved from mechanical to electronics to computers. Many user interfaces were developed for the game business. The user interface demands of games are undeniable. From the leisure/entertainment definition games must be easy to interact with and learn. The use of a non-keyboard interface was perfected in the game industry. The dependence on direct manipulation of on-screen programming, and the use of anthropomorphic characters to create a sense of relationship started in the game industry.

Details

Language :
English
ISSN :
00010782
Volume :
39
Issue :
8
Database :
Academic Search Index
Journal :
Communications of the ACM
Publication Type :
Periodical
Accession number :
12617012
Full Text :
https://doi.org/10.1145/232014.232025