Back to Search Start Over

High Performance Exact Triangle Counting on GPUs.

Authors :
Bisson, Mauro
Fatica, Massimiliano
Source :
IEEE Transactions on Parallel & Distributed Systems. Dec2017, Vol. 28 Issue 12, p3501-3510. 10p.
Publication Year :
2017

Abstract

This paper presents a GPU implementation of the graph triangle counting operation based on the set intersection algorithm. The algorithm is implemented in four kernels optimized for different types of graphs in a code delivering performance higher than the current state-of-the-art and without preprocessing the input graph. At runtime, a lightweight heuristic is used to select the kernel to run based on the specific graph taken as input. In contrast to previous works, the presented approach takes advantage of a set intersection operation implemented via bitmaps. Moreover, the simplicity of the approach allows the code to have limited size and engineering complexity. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10459219
Volume :
28
Issue :
12
Database :
Academic Search Index
Journal :
IEEE Transactions on Parallel & Distributed Systems
Publication Type :
Academic Journal
Accession number :
126238172
Full Text :
https://doi.org/10.1109/TPDS.2017.2735405