Back to Search Start Over

Attachment, attraction and communication in real and virtual worlds: A study of massively multiplayer online gamers.

Authors :
Coulson, Mark C.
Oskis, Andrea
Meredith, Jacqueline
Gould, Rebecca L.
Source :
Computers in Human Behavior. Oct2018, Vol. 87, p49-57. 9p.
Publication Year :
2018

Abstract

Potential differences between relationships formed in online versus offline venues were explored using an online survey of massively multiplayer online gamers. Participants (N = 1654) provided information about two or more relationships (kin, friends, and romantic relationships), indicating whether these had originated in online or offline venues. Attachment, attraction and communication were assessed for each relationship. Relationship security was predicted by attraction, but the effects of venue were limited to avoidance towards online romantic relationships. Personality, gaming motivation, age and sex all made negligible contributions to relationship security. Limitations, including the correlational nature of the data and the high proportion of male participants, as well as suggestions for how relationship research might proceed in an increasingly online world, are discussed. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
07475632
Volume :
87
Database :
Academic Search Index
Journal :
Computers in Human Behavior
Publication Type :
Academic Journal
Accession number :
130792206
Full Text :
https://doi.org/10.1016/j.chb.2018.05.017