Back to Search Start Over

Generating signed distance fields on the GPU with ray maps.

Authors :
Krayer, Bastian
Müller, Stefan
Source :
Visual Computer. Jun2019, Vol. 35 Issue 6-8, p961-971. 11p.
Publication Year :
2019

Abstract

Signed distance fields represent objects as distances to the closest surface points with a sign differentiating inside and outside. We present an algorithm to compute a signed distance field from triangle meshes. All data are kept on the GPU, making it ideal for any pure graphics-based context. We split the algorithm into a fast parallel distance transform and a new method of computing the sign. To determine the sign, we compute the winding number for any point using a ray map, a ray-based data structure that preserves geometric meaning while reducing the amount of work to be done for ray tests. Based on that structure, we devise a simple parallel algorithm to sample an exponentially growing number of rays to cope with meshes having deficiencies such as holes or self-intersections. We demonstrate how our method is both fast and able to handle imperfect meshes. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
01782789
Volume :
35
Issue :
6-8
Database :
Academic Search Index
Journal :
Visual Computer
Publication Type :
Academic Journal
Accession number :
136842715
Full Text :
https://doi.org/10.1007/s00371-019-01683-w