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User-defined gesture interaction for immersive VR shopping applications.
- Source :
-
Behaviour & Information Technology . Jul2019, Vol. 38 Issue 7, p726-741. 16p. 3 Color Photographs, 3 Charts, 4 Graphs. - Publication Year :
- 2019
-
Abstract
- Gesture elicitation studies, which are a popular technology for collecting requirements and expectations by involving real users in gesture design processes, often suffer from gesture disagreement and legacy bias and may not generate optimal gestures for a target system in practice. This paper reports a research project on user-defined gestures for interacting with immersive VR shopping applications. The main contribution of this work is the proposal of a more practical method for deriving more reliable gestures than traditional gesture elicitation studies. We applied this method to a VR shopping application and obtained empirical evidence for the benefits of deriving two gestures in the a priori stage and selecting the top-two gestures in the a posteriori stage of traditional elicitation studies for each referent. We hope that this research can help lay a theoretical foundation for freehand-gesture-based user interface design and be generalised to all freehand-gesture-based applications. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 0144929X
- Volume :
- 38
- Issue :
- 7
- Database :
- Academic Search Index
- Journal :
- Behaviour & Information Technology
- Publication Type :
- Academic Journal
- Accession number :
- 136909125
- Full Text :
- https://doi.org/10.1080/0144929X.2018.1552313