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Tatuaje: ficción interactiva de una pesquisa hipermedial.
- Source :
-
Literatura Mexicana . 2019, Vol. 30 Issue 2, p155-171. 17p. - Publication Year :
- 2019
-
Abstract
- The new bets in the electronic narrative are structured under hypertext paths that link a wide variety of resources, such as a static image, a video, an audio, in which the plot is framed. That is the case with the electronic fiction Tatuaje (2015) by Rodolfo Jiménez Morales. The narrative has a detective structure, which allows the hypertextual design for the reader-user to follow, from the perspective of Rolo Martínez, the investigator, his experience in solving the case. Although Martinez is not obliged to solve all the cases or have absolute knowledge as Holmes, he is to fit the clues in during or after the case. These clues come from different resources along the narrative: audios, emails, phone calls, text messages that are not resolved in the explanation of the case. This essay aims to show from the interactivity frame, the level of exposure and detective-reader involvement with the clues in relation to his coding-decoding process of the world-case. The user witnesses, in a challenging manner, his ability to solve the case, to structure the sequence of events and to explain himself his role in a hypertext world. For this, the essay reviews, first the concept of hypertext, hypermedia, and hyperlink; second, the levels of interactivity; and third the analysis of the electronic fiction. [ABSTRACT FROM AUTHOR]
Details
- Language :
- Spanish
- ISSN :
- 01882546
- Volume :
- 30
- Issue :
- 2
- Database :
- Academic Search Index
- Journal :
- Literatura Mexicana
- Publication Type :
- Academic Journal
- Accession number :
- 138208494
- Full Text :
- https://doi.org/10.19130/iifl.litmex.30.2.2019.1186