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The Evolution and Social Impact of Video Game Economics: edited by Casey B. Hart. London: Lexington Books, 2017. 180 pp. $90 hardcover, $36.99 paper, $35 e-book. ISBN 9781498543415 (hardcover), 9781498543439 (paper), 9781498543422 (e-book).
- Source :
-
Information Society . May-Jun2020, Vol. 36 Issue 3, p177-180. 4p. - Publication Year :
- 2020
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Abstract
- The Evolution and Social Impact of Video Game Economics: edited by Casey B. Hart. The most obvious examples are found in "freemium" games that allow players to play the base version of a game free of charge, but require payment to unlock all available game content. Kice hints that developers drive the prestige scheme by offering new downloadable content (DLC) used to periodically renew gamers' waning interest, and he mentions new game maps as a possible example of this tactic (54). For instance, the functions of game consoles are being replaced by virtual platforms, consoles are generally smaller both within and between generations, controllers are now usually wireless and use rechargeable batteries, games are commonly sold through download services with no physical components, etc. [Extracted from the article]
- Subjects :
- *VIDEO games
*SOCIAL impact
*ELECTRONIC books
*SOCIAL evolution
*ECONOMICS
Subjects
Details
- Language :
- English
- ISSN :
- 01972243
- Volume :
- 36
- Issue :
- 3
- Database :
- Academic Search Index
- Journal :
- Information Society
- Publication Type :
- Review
- Accession number :
- 143878177
- Full Text :
- https://doi.org/10.1080/01972243.2020.1738732