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The Evolution and Social Impact of Video Game Economics: edited by Casey B. Hart. London: Lexington Books, 2017. 180 pp. $90 hardcover, $36.99 paper, $35 e-book. ISBN 9781498543415 (hardcover), 9781498543439 (paper), 9781498543422 (e-book).

Authors :
McCaffrey, Matthew
Source :
Information Society. May-Jun2020, Vol. 36 Issue 3, p177-180. 4p.
Publication Year :
2020

Abstract

The Evolution and Social Impact of Video Game Economics: edited by Casey B. Hart. The most obvious examples are found in "freemium" games that allow players to play the base version of a game free of charge, but require payment to unlock all available game content. Kice hints that developers drive the prestige scheme by offering new downloadable content (DLC) used to periodically renew gamers' waning interest, and he mentions new game maps as a possible example of this tactic (54). For instance, the functions of game consoles are being replaced by virtual platforms, consoles are generally smaller both within and between generations, controllers are now usually wireless and use rechargeable batteries, games are commonly sold through download services with no physical components, etc. [Extracted from the article]

Details

Language :
English
ISSN :
01972243
Volume :
36
Issue :
3
Database :
Academic Search Index
Journal :
Information Society
Publication Type :
Review
Accession number :
143878177
Full Text :
https://doi.org/10.1080/01972243.2020.1738732