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Computing Skeletons for Rectilinearly Convex Obstacles in the Rectilinear Plane.

Authors :
Volz, Marcus
Brazil, Marcus
Ras, Charl
Thomas, Doreen
Source :
Journal of Optimization Theory & Applications. Jul2020, Vol. 186 Issue 1, p102-133. 32p.
Publication Year :
2020

Abstract

We introduce the concept of an obstacle skeleton, which is a set of line segments inside a polygonal obstacle ω that can be used in place of ω when performing intersection tests for obstacle-avoiding network problems in the plane. A skeleton can have significantly fewer line segments compared to the number of line segments in the boundary of the original obstacle, and therefore performing intersection tests on a skeleton (rather than the original obstacle) can significantly reduce the CPU time required by algorithms for computing solutions to obstacle-avoidance problems. A minimum skeleton is a skeleton with the smallest possible number of line segments. We provide an exact O (n 2) algorithm for computing minimum skeletons for rectilinear obstacles in the rectilinear plane that are rectilinearly convex. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
00223239
Volume :
186
Issue :
1
Database :
Academic Search Index
Journal :
Journal of Optimization Theory & Applications
Publication Type :
Academic Journal
Accession number :
144370826
Full Text :
https://doi.org/10.1007/s10957-020-01690-1