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Virtual Reality Sickness and Challenges Behind Different Technology and Content Settings.

Authors :
Guna, Jože
Geršak, Gregor
Humar, Iztok
Krebl, Maja
Orel, Marko
Lu, Huimin
Pogačnik, Matevž
Source :
Mobile Networks & Applications. Aug2020, Vol. 25 Issue 4, p1436-1445. 10p.
Publication Year :
2020

Abstract

VR sickness (Cybersickness) presents an important challenge in virtual reality environments. We present the results of a study on the effects of VR technology and VR video content type on VR sickness and on autonomous nervous system of the user. The participants watched two omnidirectional (360°) videos of different content types (neutral and action) on five distinct video display types (2D TV screen, three generations of Oculus Rift VR HMDs and on the mobile Samsung GearVR HMD). The Simulator Sickness Questionnaire (SSQ) in combination with the measurement of the physiological parameters (skin conductance and skin temperature, respiratory frequency and heart rate) were used to monitor the participants' physiology. The results show that video content significantly affects the SSQ grading and the skin conductance level. VR sickness effects were significantly reported less often with TV display type than with other VR HMDs. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
1383469X
Volume :
25
Issue :
4
Database :
Academic Search Index
Journal :
Mobile Networks & Applications
Publication Type :
Academic Journal
Accession number :
144745308
Full Text :
https://doi.org/10.1007/s11036-019-01373-w