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Modelo instruccional configurable y computable basado en elementos de gamificación: un estudio de caso sobre la educación en ingeniería de software/Configurable and computable instructional model based on gamification elements: a case study on education in software engineering

Authors :
Aguilar Vera, Raúl Antonio
Briceño Arceo, Érika Eunice
Díaz Mendoza, Julio César
Ucán Pech, Juan Pablo
Source :
Apertura: Revista de Innovación Educativa. Oct2020, Vol. 12 Issue 2, p20-35. 16p. 2 Color Photographs, 5 Diagrams, 7 Charts, 1 Graph.
Publication Year :
2020

Abstract

This article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also reported using the software engineering area as the scope of application. In the experimental study two treatments were compared: the traditional dynamics of using a paper document for the Performance Test, and the use of a Virtual Learning Environment configured based in the model; the dependent variables considered were time and score. From the statistical analysis it was possible to conclude that the students did not present significant differences in the scores obtained in both treatments; however, the time turned out to be a variable with significant differences. [ABSTRACT FROM AUTHOR]

Details

Language :
Spanish
ISSN :
16656180
Volume :
12
Issue :
2
Database :
Academic Search Index
Journal :
Apertura: Revista de Innovación Educativa
Publication Type :
Academic Journal
Accession number :
146721269
Full Text :
https://doi.org/10.32870/ap.v12n2.1905