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Intelligent game engines for home exercises (exergames) in boys with haemophilia.

Authors :
Boccalandro, Elena Anna
Begnozzi, Valentina
Mannucci, Pier Mannuccio
Source :
Haemophilia. Jan2021, Vol. 27 Issue 1, pe151-e154. 4p. 2 Charts.
Publication Year :
2021

Abstract

In persons with haemophilia (PWH), rehabilitation programmes based upon physical exercise must be implemented as adjuvants to factor replacement or non-factor therapies,1,2 with the goal to improve proprioception, balance, resilience and overall the quality of life.3,4 Exercises should be simple enough to attain adherence but also enjoyable enough to avoid boredom, frustration and fatigue, that inevitably lead PWH to give them up. With this background and unmet needs, we chose to evaluate the feasibility and acceptability but also the preliminary efficacy of an exercise-based rehabilitation programme engaging at home young PWH. This programme, newly based upon the use of exercise videogames (exergames) specifically designed for telerehabilitation,5-8 was conceived to make physical activity amusing and appealing, but at the same time to allow physiotherapists to monitor and supervise at distance if and how PWH exercised. [Extracted from the article]

Subjects

Subjects :
*HEMOPHILIA
*EXERCISE
*BOYS

Details

Language :
English
ISSN :
13518216
Volume :
27
Issue :
1
Database :
Academic Search Index
Journal :
Haemophilia
Publication Type :
Academic Journal
Accession number :
148454431
Full Text :
https://doi.org/10.1111/hae.14116