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ESRB's and PEGI's Self-Regulatory 'Includes Random Items' Labels Fail to Ensure Consumer Protection.

Authors :
Xiao, Leon Y.
Source :
International Journal of Mental Health & Addiction. Dec2021, Vol. 19 Issue 6, p2358-2361. 4p.
Publication Year :
2021

Abstract

Rare loot box rewards trigger larger arousal and reward responses, and greater urge to open more loot boxes. To the Editor: The potential harms of loot boxes and similarly randomised monetisation methods in video games (hereinafter, random reward mechanisms (RRMs) (Nielsen and Grabarczyk [16])), and the relationship between RRMs and gambling have been identified and established in the literature to a limited extent (Brooks and Clark [3]; Drummond and Sauer [5]; King and Delfabbro [11], [12]; Kristiansen and Severin [13]; Larche et al. [14]; Li et al. [15]; Nielsen and Grabarczyk [16]; Xiao and Henderson [27]; Zendle et al. [31]; Zendle et al. [30]; Zendle and Cairns [28], [29]). ESRB's and PEGI's Self-Regulatory "Includes Random Items" Labels Fail to Ensure Consumer Protection The use of the more inclusive terminology of "Random Items", rather than "loot boxes", correctly recognised that loot boxes represent only one particular implementation of RRMs (Nielsen and Grabarczyk [16]). [Extracted from the article]

Details

Language :
English
ISSN :
15571874
Volume :
19
Issue :
6
Database :
Academic Search Index
Journal :
International Journal of Mental Health & Addiction
Publication Type :
Academic Journal
Accession number :
153899534
Full Text :
https://doi.org/10.1007/s11469-020-00329-6