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Multi-Stream Interaction Networks for Human Action Recognition.

Authors :
Wang, Haoran
Yu, Baosheng
Li, Jiaqi
Zhang, Linlin
Chen, Dongyue
Source :
IEEE Transactions on Circuits & Systems for Video Technology. May2022, Vol. 32 Issue 5, p3050-3060. 11p.
Publication Year :
2022

Abstract

Skeleton-based human action recognition has received extensive attention due to its efficiency and robustness to complex backgrounds. Though the human skeleton can accurately capture the dynamics of human poses, it fails to recognize human actions induced by the interaction between human and objects, making it is of great importance to further explore the interaction between the human and objects for human action recognition. In this paper, we devise the multi-stream interaction networks (MSIN), to simultaneously explore the dynamics of human skeleton, objects, and the interaction between human and objects. Specifically, apart from the traditional human skeleton stream, 1) the second stream explores the dynamics of object appearance from the objects surrounding the human body joints; and 2) the third stream captures the dynamics of object position in regard to the distance between the object and different human body joints. Experimental results on three popular skeleton-based human action recognition datasets, NTU RGB + D, NTU RGB + D 120, and SYSU, demonstrate the effectiveness of the proposed method, especially for recognizing the human actions with human-object interactions. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10518215
Volume :
32
Issue :
5
Database :
Academic Search Index
Journal :
IEEE Transactions on Circuits & Systems for Video Technology
Publication Type :
Academic Journal
Accession number :
156718335
Full Text :
https://doi.org/10.1109/TCSVT.2021.3098839