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DİJİTAL OYUNLAR İLE ŞİDDET VE SALDIRGANLIK ARASINDAKİ İLİŞKİ.

Authors :
MANSIZ, Ali Selim
KOLBURAN, Şahide Güliz
Source :
Electronic Journal of Social Sciences. Jul2022, Vol. 21 Issue 83, p1389-1407. 19p.
Publication Year :
2022

Abstract

Today, one of the basic problems against mobile games is the effect of violent games that is played on aggressive behavior. Digital games, which are defined as a popular activity, have become a broad industry in today's world. Violent posters, images, film industries, websites are the components of this popular industry. It is known that there are different understandings among researches and researchers about violence. As an example of these differences and researches, while Bandura defines aggression as behaviors that have consequences such as injuring an individual or damaging their property; according to Lorenz aggression is not a bad act, on the contrary, Lorenz argues that aggression is a necessary fact for life. Apart from descriptive differences, studies have proven that there are differences according to conducted researches. In a study on gender and use of digital games, it was found that, on average, girls spend less time playing digital games than boys. The aim of this study is to examine the relationship among violent digital games and aggression and violence. In addition to this, it is also aimed to bring clarity to this issue by both descriptively and by evaluating and comparing the studies. This article has been prepared as literature review and compilation. While preparing this study, scientific books, thesis, journals and articles have been used. [ABSTRACT FROM AUTHOR]

Details

Language :
Turkish
ISSN :
13040278
Volume :
21
Issue :
83
Database :
Academic Search Index
Journal :
Electronic Journal of Social Sciences
Publication Type :
Academic Journal
Accession number :
157849786
Full Text :
https://doi.org/10.17755/esosder.842442