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Legal, mental health and psychosocial outcomes of the RePresent Games: a quasi-experimental study.
- Source :
-
Psychiatry, Psychology & Law . Apr2023, Vol. 30 Issue 2, p133-143. 11p. - Publication Year :
- 2023
-
Abstract
- This study evaluated a pair of video games called the RePresent games that taught users how to represent themselves in civil court. A quasi-experimental study was conducted that compared 69 RePresent game users and 78 non-game users with civil legal issues across four U.S. states on legal, mental health and psychosocial outcomes over 3 months. The results revealed that RePresent game users reported greater legal knowledge, better mental health and higher quality of life than non-game users across time, and a greater rate of improvement in legal knowledge than non-game users over time. These findings suggest that gamifying education about legal procedures for the general public holds great potential in helping individuals obtain self-help legal assistance although some formal mental health treatment may be needed for many seeking legal aid. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 13218719
- Volume :
- 30
- Issue :
- 2
- Database :
- Academic Search Index
- Journal :
- Psychiatry, Psychology & Law
- Publication Type :
- Academic Journal
- Accession number :
- 162600567
- Full Text :
- https://doi.org/10.1080/13218719.2021.2003266