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Gamifying model-based engineering: The PapyGame tool.

Authors :
Bucchiarone, Antonio
Savary-Leblanc, Maxime
Le Pallec, Xavier
Bruel, Jean-Michel
Cicchetti, Antonio
Cabot, Jordi
Gérard, Sébastien
Source :
Science of Computer Programming. Aug2023, Vol. 230, pN.PAG-N.PAG. 1p.
Publication Year :
2023

Abstract

Modeling is an essential and challenging activity in any engineering environment, and it requires some hard-to-train skills such as abstraction and communication. This makes it difficult for educators to teach or train their students, co-workers, or users. The audience of this paper is both educators and learners who struggle with modeling. To address this challenge, we present PapyGame, a gamified version of a robust modeling environment (Papyrus) that aims to improve the learner's motivation, make the learning process an enjoyable experience, and boost learning outcomes. Gamification is the exploitation of gaming mechanisms for serious purposes, such as promoting behavioral changes, soliciting participation and engagement in activities, and more. The paper presents PapyGame's functionalities, architectures, illustrative scenarios, and its potential impact on both educators and learners. • PapyGame: Open-source gamified modeling environment. • Objective: Gamify learning of modeling in Papyrus UML editor. • Benefits: Enhances motivation, enjoyable learning experience, improved outcomes. • Assignments: Multiple levels with corresponding exercises. • Game Types: Hangman, On Your Own (OYO) for each learning exercise. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
01676423
Volume :
230
Database :
Academic Search Index
Journal :
Science of Computer Programming
Publication Type :
Academic Journal
Accession number :
170066055
Full Text :
https://doi.org/10.1016/j.scico.2023.102974