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A GPU-friendly hybrid occlusion culling algorithm for large scenes.

Authors :
Li, Fangchuan
Liu, Shuangjia
Ma, Ning
Liu, Yanli
Xing, Guanyu
Zhang, Yanci
Source :
Displays. Dec2023, Vol. 80, pN.PAG-N.PAG. 1p.
Publication Year :
2023

Abstract

In this paper, we present a novel hybrid occlusion culling method for large scale scenes. The basic idea is to use an iterative hierarchical Z-buffer occlusion culling algorithm to execute a coarse-grained culling via compute shader, followed by a fine-grained culling via rasterization. We also propose a forward warping method to generate a low resolution approximated depth map to accelerate the culling process. Our solution requires only one indirect multidraw command and runs on GPU totally without any CPU read-back operations. Our experimental results indicate that our algorithm outperforms the existing solutions both in performance and culling rate. • We propose a hybrid occlusion culling method with hierarchical structure. • We further improve the performance of our algorithm by proposing a forward warping. • Our algorithm outperforms the existing solutions in performance and culling rate. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
01419382
Volume :
80
Database :
Academic Search Index
Journal :
Displays
Publication Type :
Academic Journal
Accession number :
173859527
Full Text :
https://doi.org/10.1016/j.displa.2023.102533