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A GPU-friendly hybrid occlusion culling algorithm for large scenes.
- Source :
-
Displays . Dec2023, Vol. 80, pN.PAG-N.PAG. 1p. - Publication Year :
- 2023
-
Abstract
- In this paper, we present a novel hybrid occlusion culling method for large scale scenes. The basic idea is to use an iterative hierarchical Z-buffer occlusion culling algorithm to execute a coarse-grained culling via compute shader, followed by a fine-grained culling via rasterization. We also propose a forward warping method to generate a low resolution approximated depth map to accelerate the culling process. Our solution requires only one indirect multidraw command and runs on GPU totally without any CPU read-back operations. Our experimental results indicate that our algorithm outperforms the existing solutions both in performance and culling rate. • We propose a hybrid occlusion culling method with hierarchical structure. • We further improve the performance of our algorithm by proposing a forward warping. • Our algorithm outperforms the existing solutions in performance and culling rate. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 01419382
- Volume :
- 80
- Database :
- Academic Search Index
- Journal :
- Displays
- Publication Type :
- Academic Journal
- Accession number :
- 173859527
- Full Text :
- https://doi.org/10.1016/j.displa.2023.102533