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Efficient ray sampling for radiance fields reconstruction.
- Source :
-
Computers & Graphics . Feb2024, Vol. 118, p48-59. 12p. - Publication Year :
- 2024
-
Abstract
- Accelerating the training process of neural radiance field holds substantial practical value. The ray sampling strategy profoundly influences the convergence of this neural network. Therefore, more efficient ray sampling can directly augment the training efficiency of existing NeRF models. We propose a novel ray sampling approach for neural radiance field that improves training efficiency while retaining photorealistic rendering results. First, we analyze the relationship between the pixel loss distribution of sampled rays and rendering quality. This reveals redundancy in the original NeRF's uniform ray sampling. Guided by this finding, we develop a sampling method leveraging pixel regions and depth boundaries. Our main idea is to sample fewer rays in training views, yet with each ray more informative for scene fitting. Sampling probability increases in pixel areas exhibiting significant color and depth variation, greatly reducing wasteful rays from other regions without sacrificing precision. Through this method, not only can the convergence of the network be accelerated, but the spatial geometry of a scene can also be perceived more accurately. Rendering outputs are enhanced, especially for texture-complex regions. Experiments demonstrate that our method significantly outperforms state-of-the-art techniques on public benchmark datasets. [Display omitted] • Proposing a redundant hypothesis regarding ray sampling for neural radiance fields. • Devising an efficient ray sampling method guided by pixel regions and depth boundaries. • Readily integrable into most existing NeRF variants. • The entire network is trained in an end-to-end manner using RGB images as supervision. [ABSTRACT FROM AUTHOR]
- Subjects :
- *RADIANCE
*SAMPLING methods
Subjects
Details
- Language :
- English
- ISSN :
- 00978493
- Volume :
- 118
- Database :
- Academic Search Index
- Journal :
- Computers & Graphics
- Publication Type :
- Academic Journal
- Accession number :
- 176247050
- Full Text :
- https://doi.org/10.1016/j.cag.2023.11.005