Back to Search Start Over

Save the Forests!—Gamified Learning.

Authors :
Fleissner-Martin, Juliane
Bogner, Franz X.
Source :
American Biology Teacher (University of California Press). Apr2024, Vol. 86 Issue 4, p193-200. 8p.
Publication Year :
2024

Abstract

Addressing human-made environmental problems such as deforestation is an ongoing educational challenge. Promising educational approaches include cooperative decision-making and attempt via a high level of motivation to promote pro-environmental behaviors. Knowledge about the forest ecosystem, including its threats, is supposed to strengthen responsibilities and individual behavioral preferences. The "Save the Forests!" module engages students in hands-on learning activities under the frame of an educational Escape Game (Edu Breakout). Based on nine workstations, it includes various cooperative activities focusing on the forest ecosystem, its ecosystem services, and common tree species. Students realize advantages of recycling, gain insight into paper production and associated resource consumption, compare eco-labels for sustainable paper products, and reflect on consumer decisions. Additionally, the students learn about habitat situations after clear-cutting, forest fires, or storm damages (succession), including strategies for dealing with deadwood based on scientific data. Besides experiments and challenging tasks, students learn about the ecological footprint and greenwashing by clarifying often-used terms in sustainability contexts. In an accompanied quantitative study approach, students participating in the learning module significantly increased their knowledge scores in a pre-post comparison (n = 135, p < 0.001, d = 0.58). [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
00027685
Volume :
86
Issue :
4
Database :
Academic Search Index
Journal :
American Biology Teacher (University of California Press)
Publication Type :
Academic Journal
Accession number :
176657109
Full Text :
https://doi.org/10.1525/abt.2024.86.4.193