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A neurosymbolic cognitive architecture framework for handling novelties in open worlds.

Authors :
Goel, Shivam
Lymperopoulos, Panagiotis
Thielstrom, Ravenna
Krause, Evan
Feeney, Patrick
Lorang, Pierrick
Schneider, Sarah
Wei, Yichen
Kildebeck, Eric
Goss, Stephen
Hughes, Michael C.
Liu, Liping
Sinapov, Jivko
Scheutz, Matthias
Source :
Artificial Intelligence. Jun2024, Vol. 331, pN.PAG-N.PAG. 1p.
Publication Year :
2024

Abstract

"Open world" environments are those in which novel objects, agents, events, and more can appear and contradict previous understandings of the environment. This runs counter to the "closed world" assumption used in most AI research, where the environment is assumed to be fully understood and unchanging. The types of environments AI agents can be deployed in are limited by the inability to handle the novelties that occur in open world environments. This paper presents a novel cognitive architecture framework to handle open-world novelties. This framework combines symbolic planning, counterfactual reasoning, reinforcement learning, and deep computer vision to detect and accommodate novelties. We introduce general algorithms for exploring open worlds using inference and machine learning methodologies to facilitate novelty accommodation. The ability to detect and accommodate novelties allows agents built on this framework to successfully complete tasks despite a variety of novel changes to the world. Both the framework components and the entire system are evaluated in Minecraft-like simulated environments. Our results indicate that agents are able to efficiently complete tasks while accommodating "concealed novelties" not shared with the architecture development team. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
00043702
Volume :
331
Database :
Academic Search Index
Journal :
Artificial Intelligence
Publication Type :
Academic Journal
Accession number :
177037189
Full Text :
https://doi.org/10.1016/j.artint.2024.104111