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Implementing 2-qubit pseudo-telepathy games on noisy intermediate-scale quantum computers.
- Source :
-
Quantum Information Processing . May2024, Vol. 23 Issue 5, p1-17. 17p. - Publication Year :
- 2024
-
Abstract
- It is known that Mermin–Peres-like proofs of quantum contextuality can furnish non-local games with a guaranteed quantum strategy, when classically no such guarantee can exist. This phenomenon, also called quantum pseudo-telepathy, has been studied in the case of the so-called Mermin magic square game. In this paper, we review in detail two different ways of implementing on a quantum computer such a game and propose a new Doily game based on the geometry of 2-qubit Pauli group. We show that the quantumness of these games is almost revealed when we play them on the IBM Quantum Experience; however, the inherent noise in the available quantum machines prevents a full demonstration of the non-classical aspects. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 15700755
- Volume :
- 23
- Issue :
- 5
- Database :
- Academic Search Index
- Journal :
- Quantum Information Processing
- Publication Type :
- Academic Journal
- Accession number :
- 177743602
- Full Text :
- https://doi.org/10.1007/s11128-024-04386-x