Back to Search
Start Over
Gaming Redefines Interactivity for Learning.
- Source :
-
TechTrends: Linking Research & Practice to Improve Learning . May/Jun2005, Vol. 49 Issue 3, p26-31. 6p. - Publication Year :
- 2005
-
Abstract
- This article aims to describe how video games can be used to create interactive learning environments that provide authenticity and promote deeper student thinking about learning content. The new definition of interactivity has as its focal point the skills of people, not the capabilities of the technology. The goal is to enhance the interaction between people and the learning that can only occur among curious and motivated individuals working together. To be effective and broadly adopted in higher education, interactive software must meet certain critical requirements. These include customization, transparency and feedback.
Details
- Language :
- English
- ISSN :
- 87563894
- Volume :
- 49
- Issue :
- 3
- Database :
- Academic Search Index
- Journal :
- TechTrends: Linking Research & Practice to Improve Learning
- Publication Type :
- Academic Journal
- Accession number :
- 17903219
- Full Text :
- https://doi.org/10.1007/BF02763644