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Optimizing Surface Voxelization for Triangular Meshes with Equidistant Scanlines and Gap Detection.

Authors :
Delgado Díez, S.
Cerrada Somolinos, C.
Gómez Palomo, S. R.
Source :
Computer Graphics Forum. Sep2024, p1. 12p. 10 Illustrations.
Publication Year :
2024

Abstract

This paper presents an efficient algorithm for voxelizing the surface of triangular meshes in a single compute pass. The algorithm uses parallel equidistant lines to traverse the interior of triangles, minimizing costly memory operations and avoiding visiting the same voxels multiple times. By detecting and visiting only the voxels in each line operation, the proposed method achieves better performance results. This method incorporates a gap detection step, targeting areas where scanline‐based voxelization methods might fail. By selectively addressing these gaps, our method attains superior performance outcomes. Additionally, the algorithm is written entirely in a single compute GLSL shader, which makes it highly portable and vendor independent. Its simplicity also makes it easy to adapt and extend for various applications. The paper compares the results of this algorithm with other modern methods, comprehensibly comparing the time performance and resources used. Additionally, we introduce a novel metric, the ‘Slope Consistency Value’, which quantifies triangle orientation's impact on voxelization accuracy for scanline‐based approaches. The results show that the proposed solution outperforms existing, modern ones and obtains better results, especially in densely populated scenes with homogeneous triangle sizes and at higher resolutions. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
01677055
Database :
Academic Search Index
Journal :
Computer Graphics Forum
Publication Type :
Academic Journal
Accession number :
179411028
Full Text :
https://doi.org/10.1111/cgf.15195