Cite
Playing during a crisis: The impact of commercial video games on the reconfiguration of people's life during the COVID-19 pandemic.
MLA
Boldi, Arianna, et al. “Playing during a Crisis: The Impact of Commercial Video Games on the Reconfiguration of People’s Life during the COVID-19 Pandemic.” Human-Computer Interaction, vol. 39, no. 5/6, Nov. 2024, pp. 338–79. EBSCOhost, https://doi.org/10.1080/07370024.2022.2050725.
APA
Boldi, A., Rapp, A., & Tirassa, M. (2024). Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic. Human-Computer Interaction, 39(5/6), 338–379. https://doi.org/10.1080/07370024.2022.2050725
Chicago
Boldi, Arianna, Amon Rapp, and Maurizio Tirassa. 2024. “Playing during a Crisis: The Impact of Commercial Video Games on the Reconfiguration of People’s Life during the COVID-19 Pandemic.” Human-Computer Interaction 39 (5/6): 338–79. doi:10.1080/07370024.2022.2050725.