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Diseño y validación de un juego serio para formar estudiantes universitarios en temáticas de brecha de género en áreas STEM (ciencia, tecnología, ingeniería y matemáticas).

Authors :
López R., Mariana
Rojas L., Miguel D.
Londoño V., Laura M.
Source :
Información Tecnológica. Oct2024, Vol. 35 Issue 5, p55-64. 10p.
Publication Year :
2024

Abstract

The primary objective of this research is to identify elements and concepts that intervene in the existing gender gap in STEM areas (science, technology, engineering and mathematics), to subsequently design and validate a serious game that allows training and raising awareness among university students. A bibliographic review of serious games focused on training in the concept is performed. A three-phase game development methodology is applied to design and validate the serious game "Brechas." The proposed game has a board mediated by digital tools in which participants answer questions while learning the main concepts about gender gaps in the international, national, and local contexts. The designed tool is refined by the application to 47 participants. In conclusion, this tool allows instructing and raising awareness among students regarding existing disparities in gender issues, especially in STEM areas. [ABSTRACT FROM AUTHOR]

Details

Language :
Spanish
ISSN :
07168756
Volume :
35
Issue :
5
Database :
Academic Search Index
Journal :
Información Tecnológica
Publication Type :
Academic Journal
Accession number :
180308905
Full Text :
https://doi.org/10.4067/S0718-07642024000500055