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Learning Satisfaction in Virtual Reality: The Role of Persuasive Design.

Authors :
Wiafe, Isaac
Ekpezu, Akon Obu
Gyamera, Gifty Oforiwaa
Winful, Fiifi Baffoe Payin
Atsakpo, Elikem Doe
Nutrokpor, Charles
Gulliver, Stephen R.
Source :
International Journal of Human-Computer Interaction. Dec2024, p1-17. 17p. 6 Illustrations.
Publication Year :
2024

Abstract

AbstractGiven the positive impact of virtual reality (VR) learning environments on students’ learning satisfaction, it is imperative to identify the key features within these environments that contribute to such satisfaction. This study examined how persuasive features enhance students’ learning satisfaction <italic>via</italic> psychological outcomes within a persuasive immersive virtual reality learning environment (IVRLE). Using partial least squares structural equation modeling (PLS-SEM), quantitative data obtained from 115 IVRLE users were analyzed. The results show that by leveraging persuasive features, such as unobtrusiveness, design aesthetics, primary task support, credibility support, dialog support, and perceived persuasiveness, educators can create immersive learning environments that effectively engage students cognitively and emotionally, thereby enhancing learning satisfaction. Among the direct determinants of students’ learning satisfaction, perceived enjoyment exhibited the strongest impact. These results underscore the relevance of designing VR learning environments as persuasive educational environments that shape learning behaviors and also caters to the psychological needs of students. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10447318
Database :
Academic Search Index
Journal :
International Journal of Human-Computer Interaction
Publication Type :
Academic Journal
Accession number :
181755788
Full Text :
https://doi.org/10.1080/10447318.2024.2440205