Cite
MODELING AND AUGMENTING GAME ENTERTAINMENT THROUGH CHALLENGE AND CURIOSITY.
MLA
Yannakakis, Georgios N., and John Hallam. “Modeling and Augmenting Game Entertainment through Challenge and Curiosity.” International Journal on Artificial Intelligence Tools, vol. 16, no. 6, Dec. 2007, pp. 981–99. EBSCOhost, https://doi.org/10.1142/S0218213007003667.
APA
Yannakakis, G. N., & Hallam, J. (2007). Modeling and Augmenting Game Entertainment through Challenge and Curiosity. International Journal on Artificial Intelligence Tools, 16(6), 981–999. https://doi.org/10.1142/S0218213007003667
Chicago
Yannakakis, Georgios N., and John Hallam. 2007. “Modeling and Augmenting Game Entertainment through Challenge and Curiosity.” International Journal on Artificial Intelligence Tools 16 (6): 981–99. doi:10.1142/S0218213007003667.