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A Distance-Based Compression of 3D Meshes for Mobile Devices.
- Source :
-
IEEE Transactions on Consumer Electronics . Aug2008, Vol. 54 Issue 3, p1398-1405. 8p. 2 Black and White Photographs, 5 Diagrams, 5 Charts, 2 Graphs. - Publication Year :
- 2008
-
Abstract
- We present a new 3D mesh codec for mobile devices. Mobile devices have limited resources such as low memory, slow CPU speed, low power, and no floating-point processor. Considering these mobile characteristics, we suggest a new approach: a hybrid of a progressive geometry and a single-rate connectivity coding. By this approach, our algorithm achieves fast visual updates of progressive 3D point clouds on a small screen of a mobile device and later finalizes restoring faces of the mesh without intensive computing. For a progressive geometry coding, an octree is created and coded. For a single-rate connectivity coding, a new distance based algorithm is introduced. Our algorithm uses only fixed-point arithmetic with simple data structures. Our new 3D mesh codec has been tested on a real mobile phone and the statistical and visual results are also presented in this paper. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 00983063
- Volume :
- 54
- Issue :
- 3
- Database :
- Academic Search Index
- Journal :
- IEEE Transactions on Consumer Electronics
- Publication Type :
- Academic Journal
- Accession number :
- 34753097
- Full Text :
- https://doi.org/10.1109/TCE.2008.4637633