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A Distance-Based Compression of 3D Meshes for Mobile Devices.

Authors :
Daeyoung Kim
Sungyeol Lee
Haeyoung Lee
Sungdae Cho
Source :
IEEE Transactions on Consumer Electronics. Aug2008, Vol. 54 Issue 3, p1398-1405. 8p. 2 Black and White Photographs, 5 Diagrams, 5 Charts, 2 Graphs.
Publication Year :
2008

Abstract

We present a new 3D mesh codec for mobile devices. Mobile devices have limited resources such as low memory, slow CPU speed, low power, and no floating-point processor. Considering these mobile characteristics, we suggest a new approach: a hybrid of a progressive geometry and a single-rate connectivity coding. By this approach, our algorithm achieves fast visual updates of progressive 3D point clouds on a small screen of a mobile device and later finalizes restoring faces of the mesh without intensive computing. For a progressive geometry coding, an octree is created and coded. For a single-rate connectivity coding, a new distance based algorithm is introduced. Our algorithm uses only fixed-point arithmetic with simple data structures. Our new 3D mesh codec has been tested on a real mobile phone and the statistical and visual results are also presented in this paper. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
00983063
Volume :
54
Issue :
3
Database :
Academic Search Index
Journal :
IEEE Transactions on Consumer Electronics
Publication Type :
Academic Journal
Accession number :
34753097
Full Text :
https://doi.org/10.1109/TCE.2008.4637633