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A Bayesian-optimal principle for learner-friendly adaptation in learning games

Authors :
Kujala, Janne V.
Richardson, Ulla
Lyytinen, Heikki
Source :
Journal of Mathematical Psychology. Apr2010, Vol. 54 Issue 2, p247-255. 9p.
Publication Year :
2010

Abstract

Abstract: Adaptive learning games should provide opportunities for the student to learn as well as motivate playing until goals have been reached. In this paper, we give a mathematically rigorous treatment of the problem in the framework of Bayesian decision theory. To quantify the opportunities for learning, we assume that the learning tasks that yield the most information about the current skills of the student, while being desirable for measurement in their own right, would also be among those that are efficient for learning. Indeed, optimization of the expected information gain appears to naturally avoid tasks that are exceedingly demanding or exceedingly easy as their results are predictable and thus uninformative. Still, tasks that are efficient for learning may be experienced as too challenging, and the resulting failures can lower motivation. Therefore, in addition to quantifying the expected informational benefit for learning of any prospective task to be presented next, we also model the expected motivational cost of its presentation, measured simply as the estimated probability of failure in our example model. We propose a “learner-friendly” adaptation algorithm that chooses the learning tasks by optimizing the expected benefit divided by the expected cost. We apply this algorithm to a Rasch-like student model implemented within a real-world application and present initial results of a pilot experiment. [Copyright &y& Elsevier]

Details

Language :
English
ISSN :
00222496
Volume :
54
Issue :
2
Database :
Academic Search Index
Journal :
Journal of Mathematical Psychology
Publication Type :
Periodical
Accession number :
48884246
Full Text :
https://doi.org/10.1016/j.jmp.2009.10.001