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Assimilation of Public Policy Concepts Through Role-Play: Distinguishing Rational Design and Political Negotiation.

Authors :
Bots, Pieter W. G.
Wagenaar, F. Pieter
Willemse, Rolf
Source :
Simulation & Gaming. Oct2010, Vol. 41 Issue 5, p743-766. 24p.
Publication Year :
2010

Abstract

One important objective of introductory courses in public administration is to sensitize students to the difference between two concepts: substantive rationality and political rationality. Both types of rationality play an important role in policy processes. Yet, although the difference is straightforward in theory, and is addressed and well-illustrated in most standard textbooks on public administration, students seem to have difficulty internalizing it. This article reports on our findings from a role-playing game designed to make students experience the difference between policy making as a process of rational design and policy making as a process of political negotiation. We conducted an experiment involving a large group of students enrolled in a first year, one-semester course, and a control group of students who enrolled in the same course 1 year later. The former were tested four times (start of the course, immediately before and after playing the game, and 3 months later) and the latter two times (at the start of the course and at the exam) for their understanding of how policy making-as-rational-design and policy making-as-political-negotiation differ on seven characteristics. Comparison of test results obtained before and after the role-play indicates a positive learning effect for some characteristics, and a negative learning effect for others. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10468781
Volume :
41
Issue :
5
Database :
Academic Search Index
Journal :
Simulation & Gaming
Publication Type :
Academic Journal
Accession number :
53975366
Full Text :
https://doi.org/10.1177/1046878109353468