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Fast and versatile texture-based wireframe rendering.

Authors :
Celes, Waldemar
Abraham, Frederico
Source :
Visual Computer. Oct2011, Vol. 27 Issue 10, p939-948. 10p.
Publication Year :
2011

Abstract

This paper revisits the problem of wireframe rendering, which, at first, appears to be an easily solved problem. However, the conventional solution is inefficient and does not result in high-quality images. Recently, graphics hardware programming has been employed to achieve high-quality solid line rendering. In this paper, we present a simpler and faster technique for wireframe rendering based on texture mapping. Our technique does not require (but can benefit from) graphics hardware programming and thus can be easily integrated into existing rendering engines, while resulting in fast, accurate, high-quality, anti-aliased, and still versatile, wireframe drawing. For topologically structured meshes, our approach allows the rendering of wireframe decoupled from the underlying mesh, making possible the rendering of original wireframes on top of decimated meshes. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
01782789
Volume :
27
Issue :
10
Database :
Academic Search Index
Journal :
Visual Computer
Publication Type :
Academic Journal
Accession number :
65454853
Full Text :
https://doi.org/10.1007/s00371-011-0623-6