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Activity-promoting gaming systems in exercise and rehabilitation.
- Source :
-
Journal of Rehabilitation Research & Development . 2011, Vol. 48 Issue 10, p1171-1186. 16p. 2 Color Photographs, 1 Diagram, 4 Charts. - Publication Year :
- 2011
-
Abstract
- Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance Revolution, and Xbox Kinect are examples of gaming systems that use the movement of the player to control gameplay. Activity-promoting gaming systems can be used as a tool to increase activity levels in otherwise sedentary gamers and also be an effective tool to aid rehabilitation in clinical settings. Therefore, the aim of this current work is to review the growing area of activity-promoting gaming in the context of exercise, injury, and rehabilitation. [ABSTRACT FROM AUTHOR]
- Subjects :
- *CEREBRAL palsy
*DANCE
*ENERGY metabolism
*EXERCISE
*EXERCISE therapy
*MEDICAL rehabilitation
*MEDLINE
*ONLINE information services
*HEALTH outcome assessment
*PATIENTS
*PEOPLE with disabilities
*REHABILITATION
*RESEARCH funding
*SPORTS
*VIDEO games
*WALKING
*WOUNDS & injuries
*SYSTEMATIC reviews
*TREATMENT effectiveness
*SEDENTARY lifestyles
*PHYSICAL activity
*STROKE rehabilitation
*DESCRIPTIVE statistics
Subjects
Details
- Language :
- English
- ISSN :
- 07487711
- Volume :
- 48
- Issue :
- 10
- Database :
- Academic Search Index
- Journal :
- Journal of Rehabilitation Research & Development
- Publication Type :
- Academic Journal
- Accession number :
- 71966199
- Full Text :
- https://doi.org/10.1682/JRRD.2010.09.0171