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Gaming in the Classroom: An Innovative Way to Teach Factorial Designs.
- Source :
-
Teaching of Psychology . Apr2013, Vol. 40 Issue 2, p148-152. 5p. - Publication Year :
- 2013
-
Abstract
- This study tested the effectiveness of video game use for instruction of factorial designs in a research methods course. Students designed and conducted a mini study, playing Dance, Dance, Revolution, using video game scores as the dependent variable. A mixed-design analysis of variance revealed a significantly greater increase from pretest to posttest in content knowledge in the Wii activity condition compared to lecture-only and no-content control conditions. Implementing this nontraditional teaching method engaged students and increased knowledge of factorial designs in a research method course. [ABSTRACT FROM PUBLISHER]
Details
- Language :
- English
- ISSN :
- 00986283
- Volume :
- 40
- Issue :
- 2
- Database :
- Academic Search Index
- Journal :
- Teaching of Psychology
- Publication Type :
- Academic Journal
- Accession number :
- 85987315
- Full Text :
- https://doi.org/10.1177/0098628312475037