Back to Search Start Over

Gaming in the Classroom: An Innovative Way to Teach Factorial Designs.

Authors :
Stansbury, Jessica A.
Munro, Geoffrey D.
Source :
Teaching of Psychology. Apr2013, Vol. 40 Issue 2, p148-152. 5p.
Publication Year :
2013

Abstract

This study tested the effectiveness of video game use for instruction of factorial designs in a research methods course. Students designed and conducted a mini study, playing Dance, Dance, Revolution, using video game scores as the dependent variable. A mixed-design analysis of variance revealed a significantly greater increase from pretest to posttest in content knowledge in the Wii activity condition compared to lecture-only and no-content control conditions. Implementing this nontraditional teaching method engaged students and increased knowledge of factorial designs in a research method course. [ABSTRACT FROM PUBLISHER]

Details

Language :
English
ISSN :
00986283
Volume :
40
Issue :
2
Database :
Academic Search Index
Journal :
Teaching of Psychology
Publication Type :
Academic Journal
Accession number :
85987315
Full Text :
https://doi.org/10.1177/0098628312475037