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GAMEs: growing and adaptive meshes for fully automatic shape modeling and analysis.
- Source :
-
Medical image analysis [Med Image Anal] 2007 Jun; Vol. 11 (3), pp. 302-14. Date of Electronic Publication: 2007 Mar 30. - Publication Year :
- 2007
-
Abstract
- This paper presents a new framework for shape modeling and analysis, rooted in the pattern recognition theory and based on artificial neural networks. Growing and adaptive meshes (GAMEs) are introduced: GAMEs combine the self-organizing networks which grow when require (SONGWR) algorithm and the Kohonen's self-organizing maps (SOMs) in order to build a mesh representation of a given shape and adapt it to instances of similar shapes. The modeling of a surface is seen as an unsupervised clustering problem, and tackled by using SONGWR (topology-learning phase). The point correspondence between point distribution models is granted by adapting the original model to other instances: the adaptation is seen as a classification task and performed accordingly to SOMs (topology-preserving phase). We thoroughly evaluated our method on challenging synthetic datasets, with different levels of noise and shape variations. Finally, we describe its application to the analysis of a challenging medical dataset. Our method proved to be reproducible, robust to noise, and capable of capturing real variations within and between groups of shapes.
- Subjects :
- Computer Simulation
Humans
Models, Statistical
Reproducibility of Results
Alzheimer Disease pathology
Cerebral Ventricles anatomy & histology
Cerebral Ventricles physiology
Image Interpretation, Computer-Assisted methods
Models, Anatomic
Models, Biological
Neural Networks, Computer
Pattern Recognition, Automated methods
Subjects
Details
- Language :
- English
- ISSN :
- 1361-8415
- Volume :
- 11
- Issue :
- 3
- Database :
- MEDLINE
- Journal :
- Medical image analysis
- Publication Type :
- Academic Journal
- Accession number :
- 17478119
- Full Text :
- https://doi.org/10.1016/j.media.2007.03.006