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Gamification of Clinical Routine: The Dr. Fill Approach.
- Source :
-
Studies in health technology and informatics [Stud Health Technol Inform] 2016; Vol. 225, pp. 262-6. - Publication Year :
- 2016
-
Abstract
- Gamification is used in clinical context in the health care education. Furthermore, it has shown great promises to improve the performance of the health care staff in their daily routine. In this work we focus on the medication sorting task, which is performed manually in hospitals. This task is very error prone and needs to be performed daily. Nevertheless, errors in the medication are crucial and lead to serious complications. In this work we present a real world gamification approach of the medication sorting task in a patient's daily pill organizer. The player of the game needs to sort the correct medication into the correct dispenser slots and is rewarded or punished in real time. At the end of the game, a score is given and the user can register in a leaderboard.
- Subjects :
- Clinical Pharmacy Information Systems statistics & numerical data
Educational Measurement methods
Germany
Humans
User-Computer Interface
Computer-Assisted Instruction methods
Education, Nursing methods
High Fidelity Simulation Training methods
Medication Errors prevention & control
Medication Systems statistics & numerical data
Video Games
Subjects
Details
- Language :
- English
- ISSN :
- 1879-8365
- Volume :
- 225
- Database :
- MEDLINE
- Journal :
- Studies in health technology and informatics
- Publication Type :
- Academic Journal
- Accession number :
- 27332203