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Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors :
Deutsch JE
Westcott McCoy S
Source :
Pediatric physical therapy : the official publication of the Section on Pediatrics of the American Physical Therapy Association [Pediatr Phys Ther] 2017 Jul; Vol. 29 Suppl 3, pp. S23-S36.
Publication Year :
2017

Abstract

Use of virtual reality (VR) and serious games (SGs) interventions within rehabilitation as motivating tools for task specific training for individuals with neurological conditions are fast-developing. Within this perspective paper we use the framework of the IV STEP conference to summarize the literature on VR and SG for children and adults by three topics: Prevention; Outcomes: Body-Function-Structure, Activity and Participation; and Plasticity. Overall the literature in this area offers support for use of VR and SGs to improve body functions and to some extent activity domain outcomes. Critical analysis of clients' goals and selective evaluation of VR and SGs are necessary to appropriately take advantage of these tools within intervention. Further research on prevention, participation, and plasticity is warranted. We offer suggestions for bridging the gap between research and practice integrating VR and SGs into physical therapist education and practice.

Details

Language :
English
ISSN :
1538-005X
Volume :
29 Suppl 3
Database :
MEDLINE
Journal :
Pediatric physical therapy : the official publication of the Section on Pediatrics of the American Physical Therapy Association
Publication Type :
Academic Journal
Accession number :
28654475
Full Text :
https://doi.org/10.1097/PEP.0000000000000387