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Toward a delineation of the differences between high engagement and problem gaming.
- Source :
-
Addictive behaviors reports [Addict Behav Rep] 2022 Oct 05; Vol. 16, pp. 100462. Date of Electronic Publication: 2022 Oct 05 (Print Publication: 2022). - Publication Year :
- 2022
-
Abstract
- The boundary between highly engaged and problematic video gaming is often debated in the behavioral addictions field. The present study assessed whether quality of life, motivational and protective factors may differentiate high-frequency gamers (i.e., those who play 30 + hours per week) who did, and did not, meet the DSM-5 criteria for gaming disorder (GD). A total of 403 respondents completed an online survey including standard measures of GD, gaming motivation, quality of life (QOL), and protective factors for behavioral addiction (e.g., adequate sleep and healthy diet). Respondents with GD scored lower on all QOL measures and were more strongly motivated to use gaming to escape problems. Fewer protective factors were identified in GD cases, with an inability to balance gaming with sleep being the largest significant difference between the two groups. High-frequency gaming appears most likely to be problematic if it is used to escape real-world problems or prioritized over important everyday activities.<br />Competing Interests: The authors declare that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper.<br /> (© 2022 The Author(s).)
Details
- Language :
- English
- ISSN :
- 2352-8532
- Volume :
- 16
- Database :
- MEDLINE
- Journal :
- Addictive behaviors reports
- Publication Type :
- Academic Journal
- Accession number :
- 36247099
- Full Text :
- https://doi.org/10.1016/j.abrep.2022.100462