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Age and gender effects on presence, user experience and usability in virtual environments-first insights.

Authors :
Lorenz M
Brade J
Klimant P
Heyde CE
Hammer N
Source :
PloS one [PLoS One] 2023 Mar 27; Vol. 18 (3), pp. e0283565. Date of Electronic Publication: 2023 Mar 27 (Print Publication: 2023).
Publication Year :
2023

Abstract

Virtual Reality (VR) is applied in various areas were a high User Experience is essential. The sense of Presence while being in VR and its relation to User Experience therefore form crucial aspects, which are yet to be understood. This study aims at quantifying age and gender effects on this connection, involving 57 participants in VR, and performing a geocaching game using a mobile phone as experimental task to answer questionnaires measuring Presence (ITC-SOPI), User Experience (UEQ) and Usability (SUS). A higher Presence was found for the older participants, but there was no gender difference nor any interaction effects of age and gender. These findings are contractionary to preexisting limited work which has shown higher Presence for males and decreases of Presence with age. Four aspects discriminating this study from literature are discussed as explanations and as a starting point for future investigations into the topic. The results further showed higher ratings in favor of User Experience and lower ratings towards Usability for the older participants.<br />Competing Interests: The authors have declared that no competing interests exist.<br /> (Copyright: © 2023 Lorenz et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.)

Details

Language :
English
ISSN :
1932-6203
Volume :
18
Issue :
3
Database :
MEDLINE
Journal :
PloS one
Publication Type :
Academic Journal
Accession number :
36972245
Full Text :
https://doi.org/10.1371/journal.pone.0283565