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Field of View Restriction and Snap Turning as Cybersickness Mitigation Tools.

Authors :
Kelly JW
Doty TA
Gilbert SB
Dorneich MC
Source :
IEEE transactions on visualization and computer graphics [IEEE Trans Vis Comput Graph] 2024 Sep 27; Vol. PP. Date of Electronic Publication: 2024 Sep 27.
Publication Year :
2024
Publisher :
Ahead of Print

Abstract

Multiple tools are available to reduce cybersickness (sickness caused by virtual reality), but past research has not investigated the combined effects of multiple mitigation tools. Field of view (FOV) restriction limits peripheral vision during self-motion, and ample evidence supports its effectiveness for reducing cybersickness. Snap turning involves discrete rotations of the user's perspective without presenting intermediate views, although reports on its effectiveness at reducing cybersickness are limited and equivocal. Both mitigation tools reduce the visual motion that can cause cybersickness. The current study (N = 201) investigated the individual and combined effects of FOV restriction and snap turning on cybersickness when playing a consumer virtual reality game. FOV restriction and snap turning in isolation reduced cybersickness compared to a control condition without mitigation tools. Yet, the combination of FOV restriction and snap turning did not further reduce cybersickness beyond the individual tools in isolation, and in some cases the combination of tools led to cybersickness similar to that in the no mitigation control. These results indicate that caution is warranted when combining multiple cybersickness mitigation tools, which can interact in unexpected ways.

Details

Language :
English
ISSN :
1941-0506
Volume :
PP
Database :
MEDLINE
Journal :
IEEE transactions on visualization and computer graphics
Publication Type :
Academic Journal
Accession number :
39331562
Full Text :
https://doi.org/10.1109/TVCG.2024.3470214