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The Future of Cloud Gaming [Point of View].

Authors :
Cai, Wei
Shea, Ryan
Huang, Chun-Ying
Chen, Kuan-Ta
Liu, Jiangchuan
Leung, Victor C. M.
Hsu, Cheng-Hsin
Source :
Proceedings of the IEEE; Apr2016, Vol. 104 Issue 4, p687-691, 5p
Publication Year :
2016

Abstract

Examines the future for cloud gaming services. These services have leveraged real-time video streaming technologies that have a long history of development. Cloud gaming refers to the technologies that offload parts of game software from traditional game consoles or personal computers (PCs) to powerful and elastic cloud infrastructures. Cloud gaming makes perfect sense to: 1) gamers, who otherwise have to constantly upgrade their consoles or PCs, which is certainly no fun and costly; 2) cloud service providers, who can sell the already-deployed and idling cloud resources to support the cutting-edge games that are extremely resource hungry; and 3) game developers, who no longer need to spend months to port their games to different platforms. As such, cloud gaming has attracted significant attention from both academia and industry. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
00189219
Volume :
104
Issue :
4
Database :
Complementary Index
Journal :
Proceedings of the IEEE
Publication Type :
Academic Journal
Accession number :
113943102
Full Text :
https://doi.org/10.1109/JPROC.2016.2539418