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MODELING WITH HIGH-LEVEL DESCRIPTIONS AND LOW-LEVEL DETAILS.

Authors :
Schinko, Christoph
Ullrich, Torsten
Fellner, Dieter
Source :
International Conference Game & Entertainment Technologies; 2014, p328-332, 5p
Publication Year :
2014

Abstract

Procedural modeling techniques can be used to encode a geometric shape on a high and abstract level: each class of objects and shapes is represented by one algorithm; and each artifact is one set of high-level parameters. In this paper, we use a generative object description and register it to real-world data e.g. laser scans. Afterwards, we can use the fitted procedural model to modify existing 3D shapes. The high-level description can be used to resemble realworld objects or create new ones. In this way, we can design shapes using both low-level details and high-level shape parameters at the same time. [ABSTRACT FROM AUTHOR]

Details

Language :
English
Database :
Complementary Index
Journal :
International Conference Game & Entertainment Technologies
Publication Type :
Conference
Accession number :
114561383