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The Effect of Using Video Games on EFL Learners' Acquisition of Speech Acts of Apology and Request.

Authors :
Shirazi, Mahshid
Ahmadi, Seyyed Dariush
Mehrdad, Ali Gholami
Source :
Theory & Practice in Language Studies (TPLS); May2016, Vol. 6 Issue 5, p1019-1026, 8p
Publication Year :
2016

Abstract

This article presents a discussion about the inclusion of video game based pragmatic competence instruction as a facilitative tool to develop interlanguage pragmatic competence of Iranian EFL learners' acquisition of speech acts of apology and request. The question this article is intended to answer includes: whether using video game as a facilitative tool for developing interlanguage pragmatic competence have any effect on EFL learners' acquisition of speech acts of apology and request or not. To answer this question, 40 Iranian intermediate EFL learners were selected via administering the Oxford Placement Test (OPT). Following the Jianda Liu pragmatic competence test (2004) that made test of apology and request speech acts were administered as the pre-test before the targeted speech acts were instructed to them for 8 sessions. The post-test of apology and request speech acts were then administered and data were analyzed via calculating ANCOVA and Mann-Whitney U test. The results indicated that the video game-based instructed EFL classroom showed positive progress in acquisition of apology and request speech acts. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
17992591
Volume :
6
Issue :
5
Database :
Complementary Index
Journal :
Theory & Practice in Language Studies (TPLS)
Publication Type :
Academic Journal
Accession number :
115725561
Full Text :
https://doi.org/10.17507/tpls.0605.16