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<sc>ghost</sc>: A Combinatorial Optimization Framework for Real-Time Problems.
- Source :
- IEEE Transactions on Computational Intelligence & AI in Games; Dec2016, Vol. 8 Issue 4, p377-388, 12p
- Publication Year :
- 2016
-
Abstract
- This paper presents <sc>GHOST</sc>, a combinatorial optimization framework that a real-time strategy (RTS) AI developer can use to model and solve any problem encoded as a constraint satisfaction/optimization problem (CSP/COP). We show a way to model three different problems as a CSP/COP, using instances from the RTS game StarCraft as test beds. Each problem belongs to a specific level of abstraction (the target selection as reactive control problem, the wall-in as a tactics problem, and the build order planning as a strategy problem). In our experiments, <sc>GHOST</sc> shows good results computed within some tens of milliseconds. We also show that <sc>GHOST </sc> outperforms state-of-the-art constraint solvers, matching them on the resources allocation problem, a common combinatorial optimization problem. [ABSTRACT FROM PUBLISHER]
Details
- Language :
- English
- ISSN :
- 1943068X
- Volume :
- 8
- Issue :
- 4
- Database :
- Complementary Index
- Journal :
- IEEE Transactions on Computational Intelligence & AI in Games
- Publication Type :
- Academic Journal
- Accession number :
- 120284034
- Full Text :
- https://doi.org/10.1109/TCIAIG.2016.2573199