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<sc>ghost</sc>: A Combinatorial Optimization Framework for Real-Time Problems.

Authors :
Richoux, Florian
Uriarte, Alberto
Baffier, Jean-Francois
Source :
IEEE Transactions on Computational Intelligence & AI in Games; Dec2016, Vol. 8 Issue 4, p377-388, 12p
Publication Year :
2016

Abstract

This paper presents &lt;sc&gt;GHOST&lt;/sc&gt;, a combinatorial optimization framework that a real-time strategy (RTS) AI developer can use to model and solve any problem encoded as a constraint satisfaction/optimization problem (CSP/COP). We show a way to model three different problems as a CSP/COP, using instances from the RTS game StarCraft as test beds. Each problem belongs to a specific level of abstraction (the target selection as reactive control problem, the wall-in as a tactics problem, and the build order planning as a strategy problem). In our experiments, &lt;sc&gt;GHOST&lt;/sc&gt; shows good results computed within some tens of milliseconds. We also show that &lt;sc&gt;GHOST &lt;/sc&gt; outperforms state-of-the-art constraint solvers, matching them on the resources allocation problem, a common combinatorial optimization problem. [ABSTRACT FROM PUBLISHER]

Details

Language :
English
ISSN :
1943068X
Volume :
8
Issue :
4
Database :
Complementary Index
Journal :
IEEE Transactions on Computational Intelligence & AI in Games
Publication Type :
Academic Journal
Accession number :
120284034
Full Text :
https://doi.org/10.1109/TCIAIG.2016.2573199