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Dynamiki w grach - definicje i wykorzystanie w analizie.

Authors :
Petrowicz, Marcin
Source :
Teksty Drugie; 2017, Issue 3, p178-191, 14p
Publication Year :
2017

Abstract

A game can be described as a static set of rules and mechanics. However, it is not enough to capture the emergent properties of the interaction between individual elements of the system. Interacting mechanics form an interaction loop called ‘game dynamic'. Even though this concept is recognized, it is rarely used in game studies - partly due to the lack of a clear definition. Petrowicz proposes a clarified definition of the term game dynamic, based on its current use in the fields of game design (MDA framework - Hunicke, LeBlanc, Zubek) and game studies (Games without frontiers - Aki Järvinen). He then uses it to analyse the time dynamics of Fallout Shelter. [ABSTRACT FROM AUTHOR]

Details

Language :
Polish
ISSN :
08670633
Issue :
3
Database :
Complementary Index
Journal :
Teksty Drugie
Publication Type :
Academic Journal
Accession number :
128242335
Full Text :
https://doi.org/10.18318/td.2017.3.10