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Dynamiki w grach - definicje i wykorzystanie w analizie.
- Source :
- Teksty Drugie; 2017, Issue 3, p178-191, 14p
- Publication Year :
- 2017
-
Abstract
- A game can be described as a static set of rules and mechanics. However, it is not enough to capture the emergent properties of the interaction between individual elements of the system. Interacting mechanics form an interaction loop called ‘game dynamic'. Even though this concept is recognized, it is rarely used in game studies - partly due to the lack of a clear definition. Petrowicz proposes a clarified definition of the term game dynamic, based on its current use in the fields of game design (MDA framework - Hunicke, LeBlanc, Zubek) and game studies (Games without frontiers - Aki Järvinen). He then uses it to analyse the time dynamics of Fallout Shelter. [ABSTRACT FROM AUTHOR]
- Subjects :
- GAMES
GEOGRAPHIC boundaries
VIDEO game design
ANALYTICAL mechanics
EDUCATION
Subjects
Details
- Language :
- Polish
- ISSN :
- 08670633
- Issue :
- 3
- Database :
- Complementary Index
- Journal :
- Teksty Drugie
- Publication Type :
- Academic Journal
- Accession number :
- 128242335
- Full Text :
- https://doi.org/10.18318/td.2017.3.10