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A Gamified Flexible Transportation Service for On-Demand Public Transport.

Authors :
Drakoulis, Richardos
Bellotti, Francesco
Bakas, Ioannis
Berta, Riccardo
Paranthaman, Pratheep Kumar
Dange, Gautam Ravindra
Lytrivis, Panagiotis
Pagle, Katia
De Gloria, Alessandro
Amditis, Angelos
Source :
IEEE Transactions on Intelligent Transportation Systems; Mar2018, Vol. 19 Issue 3, p921-933, 13p
Publication Year :
2018

Abstract

Present public transport services still suffer from issues such as time deviations from the static timetable, overcrowded buses, increased on board time, and long wait at bus stops. This work studies the experimental implementation of an on-demand public bus transportation service in Trikala, a medium-sized Greek city. With a view to optimize the service from both the operator’s and the citizens’ point of view, this paper presents an insertion heuristic solving the static multivehicle dial-a-ride problem with time windows and a fixed fleet of vehicles. Since viability of such a service depends on its ability of involving a significant number of users and getting reliable information, we tested a gamification layer, aimed at motivating public transport users to participate and behave correctly with the system. We present and discuss a novel pervasive computing architecture and various types of serious games designed to achieve these goals. We finally report early usability test results and some simulation-based indications on the design of city-scale deployable serious games to enhance public transport-based mobility. [ABSTRACT FROM PUBLISHER]

Details

Language :
English
ISSN :
15249050
Volume :
19
Issue :
3
Database :
Complementary Index
Journal :
IEEE Transactions on Intelligent Transportation Systems
Publication Type :
Academic Journal
Accession number :
128399518
Full Text :
https://doi.org/10.1109/TITS.2018.2791643