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Defining the Pose of Any 3D Rigid Object and an Associated Distance.

Authors :
Brégier, Romain
Devernay, Frédéric
Leyrit, Laetitia
Crowley, James L.
Source :
International Journal of Computer Vision; Jun2018, Vol. 126 Issue 6, p571-596, 26p, 6 Diagrams, 5 Charts
Publication Year :
2018

Abstract

The pose of a rigid object is usually regarded as a rigid transformation, described by a translation and a rotation. However, equating the pose space with the space of rigid transformations is in general abusive, as it does not account for objects with proper symmetries—which are common among man-made objects. In this article, we define pose as a distinguishable static state of an object, and equate a pose to a set of rigid transformations. Based solely on geometric considerations, we propose a frame-invariant metric on the space of possible poses, valid for any physical rigid object, and requiring no arbitrary tuning. This distance can be evaluated efficiently using a representation of poses within a Euclidean space of at most 12 dimensions depending on the object’s symmetries. This makes it possible to efficiently perform neighborhood queries such as <italic>radius searches</italic> or <italic>k-nearest neighbor searches</italic> within a large set of poses using off-the-shelf methods. Pose averaging considering this metric can similarly be performed easily, using a projection function from the Euclidean space onto the pose space. The practical value of those theoretical developments is illustrated with an application of pose estimation of instances of a 3D rigid object given an input depth map, via a Mean Shift procedure. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
09205691
Volume :
126
Issue :
6
Database :
Complementary Index
Journal :
International Journal of Computer Vision
Publication Type :
Academic Journal
Accession number :
128996998
Full Text :
https://doi.org/10.1007/s11263-017-1052-4