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A Fuzzy Logic Module to Estimate a Driver's Fuel Consumption for Reality-Enhanced Serious Games.

Authors :
Massoud, Rana
Poslad, Stefan
Bellotti, Francesco
Berta, Riccardo
Mehran, Kamyar
Gloria, Alessandro De
Source :
International Journal of Serious Games; Dec2018, Vol. 5 Issue 4, p45-62, 18p
Publication Year :
2018

Abstract

Reality-enhanced gaming is an emerging serious game genre, that could contextualize a game within its real instruction-target environment. A key module for such games is the evaluator, that senses a user performance and provides consequent input to the game. In this project, we have explored an application in the automotive field, estimating driver performance in terms of fuel consumption, based on three key vehicular signals, that are directly controllable by the driver: throttle position sensor (TPS), engine rotation speed (RPM) and car speed. We focused on Fuzzy Logic, given its ability to embody expert knowledge and deal with incomplete information availability. The fuzzy models - that we iteratively defined based on literature expertise and data analysis - can be easily plugged into a reality-enhanced gaming architecture. We studied four models with all the possible combinations of the chosen variables (TPS and RPM; RPM and speed; TPS and speed; TPS, speed and RPM). Input data were taken from the enviroCar database, and our fuel consumption predictions compared with their estimated values. Results indicate that the model with the three inputs outperforms the other models giving a higher coefficient of determination (R2), and lower error. Our study also shows that RPM is the most important fuel consumption predictor, followed by TPS and speed. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
23848766
Volume :
5
Issue :
4
Database :
Complementary Index
Journal :
International Journal of Serious Games
Publication Type :
Academic Journal
Accession number :
133715030
Full Text :
https://doi.org/10.17083/ijsg.v5i4.266