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Using Virtual Reality to Increase Motivation in Poststroke Rehabilitation.

Authors :
Dias, Paulo
Silva, Ricardo
Amorim, Paula
Lains, Jorge
Roque, Eulalia
Pereira, Ines Serodio Fatima
Pereira, Fatima
Santos, Beatriz Sousa
Potel, Mike
Source :
IEEE Computer Graphics & Applications; Jan/Feb2019, Vol. 39 Issue 1, p64-70, 7p
Publication Year :
2019

Abstract

Virtual reality (VR) applications meet fundamental principles of rehabilitation: intensity, task oriented training, biofeedback, environments rich in stimuli, and motivation, all pivotal factors for the success of rehabilitation programs. This paper describes the development process of a set of VR minigames developed to increase the motivation of stroke patients while performing repetitive upper limb movements. [ABSTRACT FROM AUTHOR]

Subjects

Subjects :
VIRTUAL reality
REHABILITATION

Details

Language :
English
ISSN :
02721716
Volume :
39
Issue :
1
Database :
Complementary Index
Journal :
IEEE Computer Graphics & Applications
Publication Type :
Academic Journal
Accession number :
135356251
Full Text :
https://doi.org/10.1109/MCG.2018.2875630