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Threat simulation in virtual limbo: An evolutionary approach to horror video games.

Authors :
Kjeldgaard-Christiansen, Jens
Clasen, Mathias
Source :
Journal of Gaming & Virtual Worlds; Sep2019, Vol. 11 Issue 2, p119-138, 20p
Publication Year :
2019

Abstract

Why would anyone want to play a game designed to scare them? We argue that an alliance between evolutionary theory and game studies can shed light on the forms and psychological functions of horror video games. Horror games invite players to simulate prototypical fear scenarios of uncertainty and danger. These scenarios challenge players to adaptively assess and negotiate their dangers. While horror games thereby instil negative emotion, they also entice players with stimulating challenges of fearful coping. Players who brave these challenges expand their emotional and behavioural repertoire and experience a sense of mastery, explaining the genre's paradoxical appeal. We end by illustrating our evolutionary approach through an in-depth analysis of Playdead's puzzle-horror game Limbo. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
1757191X
Volume :
11
Issue :
2
Database :
Complementary Index
Journal :
Journal of Gaming & Virtual Worlds
Publication Type :
Academic Journal
Accession number :
138145547
Full Text :
https://doi.org/10.1386/jgvw.11.2.119_1